KIM MICKLE
ANIMATOR
SUMMARY
I have been working as a professional Animator for several years now, and I am constantly striving to improve my artistic abilities. I have had the opportunity to work on many different projects with many different styles, ranging from cartoony to realistic to everything in between. My goal is to contribute my knowledge and passion of animation to a project while working with a team to produce the best quality product.
AREAS OF EXPERTISE
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Animation Production Processes
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Gameplay Animation
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Cinematic Animation
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Facial Animation
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Keyframe
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Motion Capture
TECHNICAL SKILLS
Software :
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Maya
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Motionbuilder
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Unreal Engine 3
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Xsens Motion Capture
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XSI FaceRobot
EXPERIENCE
Airtight Games
Oct 2006 - present
Murdered: Soul Suspect
3rd Person Investigation/Action-Adventure
Ship date : June 2014
Lead Animator for In-game Enemies, Creatures, and Player Characters
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Utilized Motion Capture and Keyframe animation to accomplish locomotion and personality animations for multiple characters (biped, quadruped, floating)
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Iterated on multiple Animation Systems: Controller and AI locomotion, Combat, Interactions, Movement Transitions
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Polished body and facial animations for Cinematics
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Collaborated with Cinematic Director and other Animators to set up cameras, characters, and scene layouts
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Implemented rough and final cinematic scenes into Unreal Engine 3
Quantum Conundrum
1st Person Puzzler
Ship date : July 2012
Lead Animator for 'IKE'
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Created Keyframe animation to develop the look and feel for the Interdimensional Kinetic Entity (time-traveling furball)
Dark Void
3rd Person Shooter
Ship date : Jan 2010
Animator for Player and AI Characters
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Created Keyframe Animation for several characters including Player, Enemy Grunts, and Sarpa
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Iterated on Cover-based Firing/Bunkering and developed new Vertical Combat system which was rolled out to other characters
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Created Cinematic style combat interaction moments with AI
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Iterated on multiple Animation Systems: Controller and AI locomotion, Combat, Interactions, Movement Transitions
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Polished Body and Facial animation on Cinematics during the final stages of production
Freelance 3d Artist / Animator
Jul 2005 - Oct 2006
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I worked on various short-term projects as an independent 3d Artist / Animator
TigarHare Studios
Mar 2006 - May 2006
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I created facial animation for an E3 game trailer using XSI FaceRobot and 3ds Max
Tri-Dimensional Studios
Jun 2004 - Jul 2005
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I created animations for a Children's DVD series. I also provided assistance in modeling, texturing, lighting, layout, and rendering using Maya and After Effects
EDUCATION
AnimationMentor.com
2005 - 2006
Certificate in Advanced Character Animation Studies
University of Central Florida
1998 - 2003
Bachelor of Arts Degree in Computer Animation
DAVE School
2001 - 2002
Associates Degree in Digital Animation & Visual Effects